Posts Tagged ‘guide’

Battlefield: Bad Company 2 – Prima Essential Guide (Spiral-bound) newly tagged “xbox 360″

Wednesday, March 3rd, 2010
Battlefield: Bad Company 2 - Prima Essential Guide
Battlefield: Bad Company 2 - Prima Essential Guide (Spiral-bound)
By David Knight

Buy new: $10.11
13 used and new from $7.79
Customer Rating: 3.5

First tagged "xbox 360" by Apu "indecision"
Customer tags: strategy guide(2), game guide(2), playstation 3, electronic games, bad company 2, ps3 games, dice, xbox 360, battlefield, pc game

Game Design

Sunday, February 28th, 2010

Game Design

“Game Design, Second Edition” offers a behind-the-scenes look at how a game gets designed and developed—from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development process, to the deals a publisher makes to get a game on the shelves. No matter what your role is in the industry, understanding this entire process will help you do your job better. And if you Â’re looking to break in (more…)

David Perry on Game Design: A Brainstorming ToolBox

Sunday, February 28th, 2010

David Perry on Game Design: A Brainstorming ToolBox

Are you looking for practical, ready-to-use ideas to help you design more innovative and unique video games? “David Perry on Game Design: A Brainstorming Toolbox” is a brainstorming and strategy guide for game designers, filled with inspiration-generating tips that challenge you to create better games. Using their years of industry experience, David Perry and Rusel DeMaria provide a wealth of ideas and possibilities to help you improve the entertainment value, quality, and success of your games. Designed to be used as a reference guide and brainstorming tool, the book is not software or technology specific, and it covers every aspect of video game design, including game types, storyline creation, character development, weap (more…)

3ds Max Modeling for Games: Insider’s Guide to Game Character, Vehicle, and Environment Modeling

Sunday, February 28th, 2010

3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling

Book Description

Must-have modeling, texturing, lighting and rendering tips – to create stunning commercial grade game art.

The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game develop (more…)

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