Posts Tagged ‘computer’

Tru-form Media Countoured Ergo Keyb USB&PS/2 Wht (Electronics) newly tagged “microsoft”

Wednesday, March 3rd, 2010
Tru-form Media Countoured Ergo Keyb USB&PS/2 Wht
Tru-form Media Countoured Ergo Keyb USB&PS/2 Wht (Electronics)
By Adesso

Buy new: $32.99
26 used and new from $27.87
Customer Rating: 2.3

First tagged "microsoft" by Erich W. Einfalt
Customer tags: ergonomic keyboard(3), keyboard(2), ergonomic, natural keyboard, microsoft, split keyboard, touchpad keyboard, computer keyboard

The Game Maker’s Apprentice: Game Development for Beginners (Technology in Action)

Sunday, February 28th, 2010

The Game Maker's Apprentice: Game Development for Beginners (Technology in Action)

Review

From the reviews: “The desire to create computer games attracts many young people to computing. This book meets the needs of this group of readers and students very well. It is also a fine introduction to the making of computer games for the experienced software developer who always wondered how games were made. … There are excellent software development lessons that can be learned using this book … . the book provides a superb introduction to programming as well as to game construction.” (Anthony J. Duben, ACM Computing Reviews, Vol. 49 (5), May, 2008)

The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book (more…)

Andrew Rollings and Ernest Adams on Game Design

Sunday, February 28th, 2010

Andrew Rollings and Ernest Adams on Game Design

How often have you heard “anyone can design a game?” While it seems likean easy job, game ideas are cheap and plentiful. Advancing those ideasinto games that people want to play is one of the hardest, and mostunder-appreciated, tasks in the game development cycle. Andrew Rollingsand Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of thekey game design elements: examining game concepts and worlds,storytelling, character and user interface design, core mechanics andbalance. The second half discusses each of the major game genres(action, adventure, role-playing, strategy, p (more…)

3ds Max Modeling for Games: Insider’s Guide to Game Character, Vehicle, and Environment Modeling

Sunday, February 28th, 2010

3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling

Book Description

Must-have modeling, texturing, lighting and rendering tips – to create stunning commercial grade game art.

The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game develop (more…)

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