Posts Tagged ‘code’

3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software (Paperback)

Sunday, February 28th, 2010

3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software

Create exciting, interactive 3D apps for the iPhone and iPod Touch What a combination-using free, open-source Blender software and the SI02 game engine to create very cool 3D characters and games for the very hot devices of the moment, the iPhone and iPod Touch. Whether you’re coming to this as an iPhone developer or as a Blender artist, this book is for you. Learn how to create 3D content using Blender’s WYSIWYG approach, find helpful information on Xcode and other iPhone SDK topics, master physical collisions, and acquire the skills you need to bridge both worlds with fun, compelling content. Shows you what you need to know to use Blender software, the SI02 game engine, and iPhone SDK to create interactive 3D cont (more…)

iPhone Game Development (Developer Reference) (Paperback)

Sunday, February 28th, 2010

iPhone Game Development (Developer Reference)

New Apple Developer Series! A technical and business guide to creating and selling iPhone games If you’ve always wanted to develop a cool iPhone game application and sell it for big bucks, this book is for you. iPhone Game Development covers all technical and commercial bases, from how to sign up for the Apple Development Program, master the development tools in the iPhone SDK, publish your game to the App Store, and convince people to buy it. You’ll find full coverage of Cocoa Touch and other great features of the iPhone SDK, plus pages of real-world examples with step-by-step explanations. The book also includes loads of royalty-free code you can use for commercial development. Apple’s iPhone is (more…)

Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity (Paperback)

Sunday, February 28th, 2010

Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity

Book Description

A crash course on Flash game development for the growing community of 2 million Flash developers – delivered in a real-world setting.

This book covers Flash for the everyday developer. The average Flash developer doesn’t have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith’s REAL-WORLD experiences include: Game design templates and pre-writt (more…)

DarkBASIC 3D Games Creator

Sunday, February 28th, 2010

DarkBASIC 3D Games Creator

Amazon.com Review

Easier to comprehend than some other game-programming packages out there, DarkBASIC offers both a fun tutorial and a powerful code editor. You can start programming right away in this offshoot of the BASIC language. First you will learn about the principles of programming, then advance onto media and 3-D topics with further study. The program makes it easy, and with a handful of impressive examples you can learn by doing on several short, fast programs. The main editor area of the program is attractive, although it does remind us a bit of the role-playing games of the late 1980s. Our favorite perk was the Command Line Interface (CLI) button in the page header: this feature allows you to test single or smal (more…)

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